RSS

Haberler

Soldat-TR sunucuları da 1.7.0 sürümüne geçirildi.

[img width=550 height=95]http://static.soldat.pl/images/soldat170_title.png[/img]

[img width=465 height=261]http://static.soldat.pl/images/soldat170b3_new_weapons.png[/img]

After a long wait and a delay of one month it is finally there: Soldat 1.7.0!
This is the first major release since Soldat 1.6.0 which came out in September 2011 and
the second major release for the Soldat dev team!

In this release the client enjoyed some major graphical updates and bug fixes.
On the server side most changes are script core changes and again bug fixes.


[img width=496 height=53]http://static.soldat.pl/images/soldat170_highlights.png[/img]

[img width=399 height=56]http://static.soldat.pl/images/soldat170_smooth.png[/img]

Bye bye Directx8. Hello to OpenGL!

New OpenGL based renderer brings great performance and smoothness improvements
like you haven't seen before!

[img width=550 height=150]http://static.soldat.pl/images/soldat170_performance_improvements_thumb.png[/img]

Using OpenGL instead of DirectX also allows for decent gaming performance
on Linux & OS X
systems using Wine, Parallels, PlayOnLinux or similar software.

We also implemented high resolution text rendering.

If you had trouble running previous versions of Soldat - now it's a good time to
give it another go.


[img width=303 height=28]http://static.soldat.pl/images/soldat170_new_graphics_in_hd.png[/img]

[img width=546 height=256]http://static.soldat.pl/images/soldat170_improved_graphics.png[/img]

Soldat 1.7 supports up to 4K UHD resolution (3840 x 2160) natively
allowing for much higher quality graphics.

That's why we have spent hundreds of hours polishing and remaking
sceneries, player models (gosteks), textures, weapons,
maps, interfaces and other visual effects in HD quality.

Much of the graphics have been completely remade, and more is yet to come
in future releases.


[img width=299 height=29]http://static.soldat.pl/images/soldat170_and_thats_not_all.png[/img]

There's a whole truckload of smaller changes and improvements to
various aspects of the game
, including improvements to modding,
customization and more
.

For instance, screenshots are now saved as PNG and can use a
different resolution for rendering.

Support for windowed fullscreen was added and we have also reverted to
the netcode of 1.6.8 to fix the lagspike issue which happened in 1.6.9.


[img width=412 height=50]http://static.soldat.pl/images/soldat170_screenshots.png[/img]

[img width=160 height=160]http://static.soldat.pl/images/soldat170_ctf_ash_gostek_thumb.png[/img]  [img width=160 height=160]http://static.soldat.pl/images/soldat170_ctf_kampf_thumb.png[/img]  [img width=160 height=160]http://static.soldat.pl/images/soldat170_ctf_laos_mod_thumb.png[/img]
[img width=160 height=160]http://static.soldat.pl/images/soldat170_ctf_ash_text_thumb.png[/img]  [img width=160 height=160]http://static.soldat.pl/images/soldat170_veoto_thumb.png[/img]  [img width=160 height=160]http://static.soldat.pl/images/soldat170_ctf_rotten_thumb.png[/img]
[img width=160 height=160]http://static.soldat.pl/images/soldat170_ctf_viet_thumb.png[/img]  [img width=160 height=160]http://static.soldat.pl/images/soldat170_ctf_guardian_thumb.png[/img]


[img width=357 height=42]http://static.soldat.pl/images/soldat170_further_notes.png[/img]

A big thank you to everyone in the dev team who helped with this version
especially urraka for rewrite of the renderer, bug fixes and changelogs and
falcon for helping with script core changes and debugging.

Special thanks goes to the people who worked on the graphics remakes:
L[one]R, Monsteri and daaw, MrBungle and everyone who helped with mapping,
evhO and the translation team for keeping the translations up to date and
Last but not least I'd like to thank Furai for keeping our backend up to
date and doing all kinds of other tedious work ;)
And everyone else I forgot.

This new Soldat version might introduce some issues with old mods.
We will soon provide a compatibility mod.ini file to fix this,
along with full documentation on how the new modding system works.


[img width=433 height=44]http://static.soldat.pl/images/soldat170_changelogs.png[/img]

Soldat 1.7.0 changelog:
[size=1]- Added new OpenGL renderer that replaces old D3D8 one
- Added error message for opengl initialization failure
- Added interpolation between frames for smooth rendering
- Added high resolution text rendering support
- Added support for higher definition images
- Added support for windowed fullscreen (Fullscreen=2)
- Added Render_Width and Render_Height options to set internal render resolution
- Added Optimize_Textures config which will resize textures depending resolution for lower GPU memory usage
- Added Mipmap_Bias and GL_Finish experimental configs
- Added Low_Power and Sleep configs to have better control over cpu usage vs timing precision
- Added file logging for graphics related stuff
- Added high resolution map textures
- Added 4K UHD objects-gfx
- Added 4K UHD default interface
- Added 4K UHD sceneries
- Added 4K UHD soldier graphics
- Added 4K UHD weapon graphics
- Added 4K UHD medkit, vest kit and grenade kits
- Added overlay.png to interface-gfx which is now used for bonus kit screen effect
- Added setup.sif is missing error message #614
- Added link to credits for inactive developers
- Added patch warn if trying to install over non compatible soldat version
- Added /reloadgraphics command
- Added desktop resolution config setting
- Added windowed fullscreen config option via combobox
- Modified rotated grenade kits 90* clockwise as a temporary fix for incorrect spawning angle
- Modified weapon menu icons based off weapons-gfx until proper HD icons are made
- Modified screenshots to be saved as png instead of bmp
- Modified scale down sprites that exceed size constraints instead of stopping game with an error
- Modified alignment for new default interface elements
- Modified converted images to png
- Modified bonus overlay to use a separate overlay.png image
- Modified default explosions, fire and smoke: slightly better quality + transparency
- Modified weapon icons, weapons-gfx and sparks-gfx: removed green screen, upscaled by 4.5x
- Modified custom interface loading to fallback to default images when they are missing
- Modified resolution setting to use desktop resolution when it's set to 0x0
- Modified map textures and edges to be loaded from png file if available
- Modified screenshots to be taken with internal render resolution instead of final resized one
- Modified soldier head, hands and Mr.T hairstyle graphics are now grayscale for better customization
- Modified skin colors to match new soldier graphics
- Modified removed unused graphics from interface-gfx, objects-gfx, gostek-gfx and weapons-gfx
- Modified map isn't reloaded when restarting same map
- Modified spin direction of knife and cluster grenade when facing left
- Modified gostek rendering code adding tweakable sprite alignment through mod.ini
- Modified reverted to 1.6.8 netcode for client
- Modified updated micro1 interface
- Modified do not show installer welcome page
- Modified patch do not show icon and group icon install option
- Modified switched to Play font
- Modified replaced FontHeightScale config with Font1ScaleX and Font2ScaleX with 125 as default
- Modified removed directx checks
- Modified removed AntiCheat API
- Modified removed Force Software option
- Modified removed none and anisortropic res filters
- Modified removed none and anisortropic texture filter options
- Modified removed backbuffer setting
- Modified disabled bitrate option
- Modified disabled refresh rate option
- Modified disabled antialiasing option
- Modified removed window resize setting
- Modified removed unused adapter config setting
- Modified disabled gamma setting from options
- Fixed frame timing code
- Fixed texture loading error on -dedicated mode
- Fixed incorrect health bar position when it's "vertical"
- Fixed position of vote menu when "scale interface" is disabled
- Fixed alignment of kill console text
- Fixed alignment of version text inside esc ingame menu
- Fixed big texts on bottom covered by bullet time wide screen cut
- Fixed bad flag initialization code
- Fixed invalid array index access
- Fixed animations initialized to wrong index
- Fixed alpha value outsite allowed value for sparks
- Fixed zero index access for bot ai
- Fixed error message when choosing an uninitialized custom color from color dialog
- Fixed ping dot ignoring its coordinates
- Fixed parachute so it doesn't break in half after being dropped
- Fixed missing Adapter setting in soldat.ini breaks config
- Fixed patch installer cannot be applied manually
- Fixed spawn "teleport" when map takes too long to load
- Fixed DrawText scaling issues
- Fixed parachute rope alignment
- Fixed weapon aim jerkiness
- Fixed soldat blocks installation directory #641
- Fixed free fonts after closing soldat normally[/size]

Soldatserver 2.8.0 changelog:
[size=1]- Added basic conversion functions to SC3: weap2obj, menu2obj, obj2weap, obj2menu, weap2menu, menu2weap
- Added missing Game.TickCount to SC3
- Added missing TPlayer.KeyFlagThrow to SC3
- Fixed OnWeaponChanged was sometimes called too late
- Fixed added missing vest property to SC3 TPlayer
- Fixed ScriptName in SC3 Legacy mode contained full path instead of just folder name
- Fixed unpredictable OnWeaponChange behavior when calling ForceWeapon from within
- Fixed wrong player coordinates in OnAfterPlayerRespawn (SC3 only)
- Fixed OnWeaponChange event sometimes called with weird weapon parameters
- Fixed incorrect Weapon being passed to OnPlayerKill
- Fixed bad flag initialization code
- Fixed invalid array index access
- Fixed animations initialized to wrong index
- Fixed zero index access for bot ai
- Fixed segmentation fault when someone dies
- Fixed TPlayer.Move() not broadcasted to players when set on bot
- Fixed TPlayer.SetVelocity() not broadcasted to players when set o bot
- Fixed Random() function in SC2 producing weird results
-  Fixed SC3 sometimes throwing access violations when hitting exception  (most noticable when trying to load non existing dll[/size]

Normal mode weapon changes:
[size=1] none [/size]

Realistic mode weapon changes:
[size=1] none [/size]

Map Changelog:
[size=1]- Added high resolution textures for default maps
- Added new map RR
- Fixed tiling issues on new textures
- Fixed texture stretching on non multi-textured maps

ctf_Ash
========
- Fixed players being able to clip through the bridges #435
Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs[/size]

ctf_Cobra
========
Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs

ctf_Death
========
Polybugs:
- Fixed movement polybugs

ctf_Division
========
Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs

ctf_Maya
========
Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs

ctf_Viet
========
Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs

ctf_Rotten
==========
- Fixed dropped weapons not colliding with polygons near top route bridges[/size]


[img width=538 height=72]http://static.soldat.pl/images/soldat170_download.png[/img]

Soldat 1.7.0 Full
Soldat 1.7.0 Patch [size=12pt](for 1.6.9 only)


Server 2.8.0 Full
Server 2.8.0 Patch (for 2.7.9 only)[/size]
Merhaba arkadaşlar, yaklaşık bir ay kadar sonra vatan borcumu ödemek için bir sene aranızdan ayrılacağım. Bu askerlik sürem içerisinde soldatın hareketlenme sezonlarında oyun , turnuva gibi taleplerinizle ilgilenmek üzere admin Azwraith ve global moderatörlerimiz "Mrhamster ,Raged "  ile iletişime geçebilirsiniz.

Umarım bir gün yeni nesil oyunlar popülerliğini yitirir. Bu dostluk yeniden başlar.

Selametle kalın
CTF : soldat://46.101.203.166:23073/
DM : soldat://46.101.203.166:23074/
EVENT : soldat://46.101.203.166:23075/
EVENT 2 : soldat://46.101.203.166:23076/

Event sunucuları eski FW ayarında yapılmıştır, yani 2vs2 3vs3 oyunlar için uygundur. Scriptleri !map, !alpha, !bravo, !p, !up vs.

CTF sunucusunda 1 tane bot bulunmaktadır herhangi biri girince bot 2. kişi gelene kadar karşı takımda durur 2. kişi gelince otomatik olarak oyundan çıkar sunucu boşalınca tekrar oyuna girer. Amaç ilk oyuna giren kişinin oyalanması.

Tüm sunucularda stats bulunmaktadır. !stats yazarak istatistiklerinizi görebilirsiniz.

Ayrıca Event ve Event 2 sunucuları gathera eklenmiştir. #Gather.tr ye girerek oyuna ekleyebilir gatherdakilerle de oynayabilirsiniz.
Uzun bir aradan sonra Shoozza soldat forumsta 1.6.9. sürümünü yayınladı. Çeşitli map , bug , script , taunt vb iyileştirmeleri ile gelen 1.6.9. sürümünü aşağıdaki linklere tıklayarak indirebilirsiniz.

Downloads:
Soldat 1.6.9 Full
Soldat 1.6.9 Patch [size=12pt](for 1.6.9 only)



Yenilikler
The changelogs:

Soldat 1.6.9rc1 changelog:
- Added allow camera switching in demos while paused #274
- Added Survival_Clear_Weapons option in GAME section of soldat.ini
- Added numpad taunts #515
- Added new gui theme
- Added new ping time images in serverlist
- Added new default mod
- Modified changed update button to yellow
- Fixed spiderman bug
- Fixed starting single player game a few times causes hight cpu usage (#160 #323 #333 #520)
- Fixed alt and altgr don't work for assigned keys and supress input like shooting (#309, #530)
- Fixed soldat (not responding) when trying to find servers without having internet #463
- Fixed star and flag icon in the scoreboard are scaled down #601
- Fixed SetWeaponActive bugs weapons of a player on spawn #603
- Fixed wrong window height on startup
- Fixed player names with 24 chars result in HWID fail
- Fixed survival capping when everybody is alive results in a not ending round
- Fixed survival flag grabbing in multiplayer should not work after round end
- Fixed invisible shield where a player died
- Fixed survival mode respawning if out of map after round end results in a never ending round
- Fixed survival mode dead body outside map respawn bug
- Fixed survival mode team switch respawn bug
- Fixed broken nagscreen banner system
- Fixed knives should pass through dead bodies in non realistic #542
- Fixed nick completion shouldn't trigger without writing any letter
- Fixed respawn issues in survival when player falls outside of the map #286
- Fixed taunts triggering some actions undesirebly #215
- Fixed bot created by SC3 has no bot icon but ping 0

Soldatserver 2.7.9 changelog:
- Added Survival_Clear_Weapons option in GAME section of soldat.ini
- Added SC3 property TActivePlayer.IsProne (read only - boolean)
- Added SC3 property TActivePlayer.MouseAimX (read write - SmallInt) (write only works on bots)
- Added SC3 property TActivePlayer.MouseAimY (read write - SmallInt) (write only works on bots)
- Added SC3 Game.AdminPassword property (string - read write)
- Added SC3 object constants:
  OBJECT_ALPHA_FLAG, OBJECT_BRAVO_FLAG, OBJECT_POINTMATCH_FLAG,
  OBJECT_USSOCOM, OBJECT_DESERT_EAGLE, OBJECT_HK_MP5, OBJECT_AK74,
  OBJECT_STEYR_AUG, OBJECT_SPAS12, OBJECT_RUGER77, OBJECT_M79,
  OBJECT_BARRET_M82A1, OBJECT_MINIMI, OBJECT_MINIGUN,
  OBJECT_RAMBO_BOW, OBJECT_MEDICAL_KIT, OBJECT_GRENADE_KIT,
  OBJECT_FLAMER_KIT, OBJECT_PREDATOR_KIT, OBJECT_VEST_KIT,
  OBJECT_BERSERK_KIT, OBJECT_CLUSTER_KIT, OBJECT_PARACHUTE,
  OBJECT_COMBAT_KNIFE, OBJECT_CHAINSAW, OBJECT_LAW,
  OBJECT_STATIONARY_GUN
- Added SC3 weapon constants:
  WTYPE_EAGLE, WTYPE_MP5, WTYPE_AK74, WTYPE_STEYRAUG,
  WTYPE_SPAS12, WTYPE_RUGER77, WTYPE_M79, WTYPE_BARRETT,
  WTYPE_M249, WTYPE_MINIGUN, WTYPE_USSOCOM, WTYPE_KNIFE,
  WTYPE_CHAINSAW, WTYPE_LAW, WTYPE_FLAMER, WTYPE_BOW, WTYPE_BOW2,
  WTYPE_M2, WTYPE_NOWEAPON, WTYPE_FRAGGRENADE,
  WTYPE_CLUSTERGRENADE, WTYPE_CLUSTER, WTYPE_THROWNKNIFE
- Added SC3 function MD5(A: string): string;
- Added SC3 type TBannedHW = record HW: string; Time: Integer; Reason: string; end;
- Added SC3 type TBannedIP = record IP: ShortString; Time: Integer; Reason: string; end;
- Added SC3 class TBanLists (accessible over global variable "Game.BanLists")
- Added SC3 procedure TBanLists.AddHWBan(HW, Reason: string; Duration: Integer);
- Added SC3 procedure TBanLists.AddIPBan(IP: ShortString; Reason: string; Duration: Integer);
- Added SC3 function TBanLists.DelHWBan(HW: string): Boolean;
- Added SC3 function TBanLists.DelIPBan(IP: ShortString): Boolean;
- Added SC3 function TBanLists.IsBannedHW(HW: string): Boolean;
- Added SC3 function TBanLists.IsBannedIP(IP: ShortString): Boolean;
- Added SC3 function TBanLists.GetHWBanId(HW: string): Integer;
- Added SC3 function TBanLists.GetIPBanId(IP: ShortString): Integer;
- Added SC3 property TBanLists.HW (read only - array of TBannedHW)
- Added SC3 property TBanLists.IP (read only - array of TBannedIP)
- Added SC3 property TBanLists.BannedHWCount: (read only - Integer)
- Added SC3 property TBanLists.BannedIPCount (read only - Integer)
- Modified modifying velocity of bots to be less laggy
- Modified MovePlayer function to be less laggy on bots
- Modified SC3 property TActivePlayer.KeyUp access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyLeft access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyRight access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyShoot access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyJetpack access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyGrenade access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyChangeWeap access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyThrow access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyReload access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyCrouch access mode to read write (write only works on bots)
- Modified SC3 property TActivePlayer.KeyProne access mode to read write (write only works on bots)
- Fixed ambiguous admin protocol with REFRESH and REFRESHX packet #61
- Fixed grenade packs and medkits spawns in wrong places #404
- Fixed disconnecting player on map change (when changed the team) #488
- Fixed players could sometimes touch special polygons (deadly, hurt, regeneration) without being affected #484
- Fixed addmap command checked for uppercase map extension
- Fixed ForceWeapon falsifies GetPlayerStat(Ammo) #310
- Fixed SpawnObject function had swapped knife and saw
- Fixed votes started via script didn't work properly
- Fixed SC3 property TActivePlayer.KeyProne returns position instead pressed key
- Fixed SC3 Game.Password shows admin password instead of game password #604
- Fixed SC3 Game.Password property was read only
- Fixed SC3 joining the game increases sometimes team count by 2 instead of 1
- Fixed SC3 Game.Teams Player property returned nil or an error
- Fixed survival capping when everybody is alive results in a not ending round
- Fixed survival flag grabbing in multiplayer should not work after round end
- Fixed invisible shield where a player died
- Fixed survival mode respawning if out of map after round end results in a never ending round
- Fixed survival mode dead body outside map respawn bug
- Fixed survival mode team switch respawn bug
- Fixed knives should pass through dead bodies in non realistic #542
- Fixed respawn issues in survival when player falls outside of the map #286

Normal mode weapon changes:
none

Realistic mode weapon changes:
none

Map changes:

ctf_Wretch
==========
Map preview

Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs
Spawnpoints:
- Fixed Medkits and Nadekits going inside poly
Background:
- Modified improved background and fix banding
Layout:
- Modified reshaped external borders of the low route
Description:
- Modified changed map into text from " ctf_Wretch by AdamD " into" Wretch by AdamD "
Scenery:
- Modified replaced all scenery with higher quality

ctf_Rotten
==========
Map preview

Polybugs:
- Fixed movement polybug
- Fixed nade/flag polybugs
Scenery:
- Modified removed fake collider scenery left of mid route
- Modified match scenery and collider positions
- Modified match scenery and polygons pit borders
- Modified match scenery and polygon top route bridge borders
- Fixed collider scenery near pit are in back layer and therefore invisible for some players #615
- Modified improved Bridge Scenery
- Modified improved layout clarity by setting some scenery from front layer to middle layer
- Modified improved general scenery
Background:
- Modified improved background colors
- Fixed banding
Textures:
- Fixed texture stretching
Layout:
- Modified improved pit accessibility
- Modified match visible and invisible poly in top island
Description:
- Modified changed map info text from " ctf_Rotten by Biggles " into " Rotten by Biggles "

ctf_Division
============
Map preview

Polybugs:
- Fixed movement polybugs
Balancing:
- Modified improved left collider boosting (near flag)
Remake:
- Added new shading, coloring, scenery and background
Description:
- Modified changed map info text from " ctf_Division v1.1 by Boxo (wypt by KC)  " into " Division by Boxo, KC, viral "

ctf_Steel
=========
Map preview

Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs
Scenery:
- Modified send grass scenery to back layer
- Mofified improve layout clarity on some corners by setting scenery from front layer to middle layer
- Fixed right base wall crater scenery sticking out
- Fixed top route roof crater and crack scenery sticking out
Background:
- Fixed banding
Textures:
- Added new smoother texture
Layout:
- Modified joined visible "doesn't collide" polygon's vertexes (roof)
Description:
- Modified changed map info text from " vtt34Steel (v.3) - by Boxo+KC+Vigg " into " Steel by Boxo, KC, Vigg "

ctf_IceBeam
===========
Map preview

Polybugs:
- Fixed movement polybugs
Layout:
- Modified matched visible polygons vertices with invisible polygons vertices mid route
Background:
- Fixed banding
Description:
- Modified changed map info text from " IceBeam by Zakath,Suow and Poop " into " IceBeam by Zakath, Suow, Poop "

ctf_Cobra
=========
Map preview

Polybugs:
- Fixed movement polybugs
Textures:
- Modified smooth texture to reduce shimmering
- Fixed texture stretching
Layout:
- Modified matched visible and invisible polygons in tunnel entrances
Background:
- Fixed banding

ctf_Hormone
===========
Map preview

Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs
Background:
- Fixed banding
Scenery:
- Modified sent colliders scenery to middle layer for clarity
- Modified removed signature
Description:
- Modified changed map info text from " ctf_Hormone by Metsänaperot " into " Hormone by Metsänaperot "

ctf_Nuubia
==========
Map preview

Polybugs:
- Fixed movement polybugs
Background:
- Fixed banding
Layout:
- Modified remove hidden signature
Description:
- Modified updated credits #597

ctf_Run
=======
Map preview

Polybugs:
- Fixed movement polybugs
Description:
- Modified changed map info text from " Run (get to the flag!) " into " Run "
Layout:
- Modified sent columns to back for aesthetics

ctf_Lanubya
===========
Map preview

Polybugs:
- Fixed movement polybugs
Layout:
- Modified sent bridge pillars polygons to back
Background:
- Fixed banding
Description:
- Modified changed map info text from " Lanubya - wraithlike " into " Lanubya by wraithlike "

ctf_Death
=========
Map prevdiew

Remake:
- Added Brand new theme, shading, scenery, color, layout, etc.
Polybugs:
- Fixed movement polybugs
Description:
- Modified changed map info text from " ctf_Death remake by mtk` " into " Death by MM, g_d. Boxo, mtk` "

ctf_Laos
========
Map preview

Spawn points:
- Modified tweaked nade box spawns to avoid nade spam
Background:
- Fixed banding

ctf_Maya
========
Map Preview

Polybugs:
- Fixed movement polybugs
- Fixed nade/flag polybugs
Layout:
- Modified sent stones to back for aesthetics
- Modified cleaned up the outline between grass polygons and dirt polygons
- Modified improved rocks shading
- Fixed spikes on mid route
- Modified connected disjointed edges on the external border
- Modified connected more disjointed edges in the rest of the map
Background:
- Fixed banding
Textures:
- Fixed stretching
Scenery:
- Modified improved grass scenery
Arkadaşlar bugün Soldat-TR'nin 10. yıl dönümü. Tam 10 seneyi geride bırakmışız.

İlk açıldığımızda, sadece 10-15 kişiyken Nebula.gen.tr sunucularında oynardık. 2-3 klan arasında maçlar olurdu falan. Sonra binlerce kişinin buluştuğu bir yer olmuştu Soldat-TR. Nereden nereye.

Son yıllarda oynayan kimsenin kalmaması üzücü, ben dahi oynamıyorum. Yine de site açık duracak, güncellemeler siteden bildirilir. Yapılırsa eğer Soldat 2'de görüşmek üzere ;P
Sayfa : 123