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Haberler

I'm happy to announce the next version of Soldat: Soldat 1.6.5!

In this release we mainly focused on fixing the major bugs in 1.6.4 and earlier versions.
We also tried to release as soon as possible.

A few bugfix highlights this new version brings:


Fixed access violations occuring on ctf_Dropdown.


Fixed wrong player getting hit by bullet when players
are standing close to each other.


Fixed 24th character in player name being cut off.
Fixed big event messages weren't size-adjusted for resolutions other than 4:3.


You can find the download links at the end of this post.

Soldat 1.6.5 changelog:
[size=1]- Added workaround for black window in fullscreen mode on Windows 8 and later
- Modified Scale_Interface=0 in soldat.ini can now also be used by unregistered players #338
- Modified Scale_Interface to be enabled by default
- Modified piercing kill shots' exit speed changed from 90% to 75%
- Fixed flags and kits becoming black in windowed mode when tabbing out of the game and back in
- Fixed cant see through bullet collide polygon in realistic #348
- Fixed range errors caused by too small admin and remote ip arrays in client server
- Fixed scaling of crosshair and player indicator even though Scale_Interface=0 was set #336
- Fixed missing bonus power-up countdown texts #351
- Fixed wrong player getting hit by bullet when players are standing close to each other
- Fixed hit detection issue immediately after a bullet pierces
- Fixed big event messages weren't size-adjusted for resolutions other than 4:3 #174
- Fixed player and flag positions on the minimap were slightly off #221
- Fixed access violations caused by parachutes #340
- Fixed 24th character in player name being cut off #140
- Fixed controls momentarily locking when throwing knife #287
- Fixed esc menu 1,2,3,4 shortcuts work while writing kick vote message #349
- Fixed !,@,#,$ (keys on 1,2,3,4) work with esc menu
- Fixed the escape menu's team selection hotkey not working in non-team based modes #366
- Fixed the escape menu's team selection hotkey instantly assigning you to Delta Team in TDM[/size]

Soldatserver 2.7.5 changelog:
[size=1]- Added FormatFloat to SC3 API
- Modified the PacketRate_Adjusting option - that increases the send rate when there are few players - to always be enabled on servers
- Modified piercing kill shots' exit speed changed from 90% to 75%
- Modified only drop packets instead of kickban on duplicate bullet packet detection
- Fixed daemon mode for soldatserver_legacy (#332, #343)
- Fixed /recompile <name> doesn't remove old script from queue
- Fixed /recompile leaks memory #344
- Fixed /addbot without team parameter adds bot to random team
- Fixed different object styles in SpawnObject() and GetObjectStat() #346
- Fixed wrong player getting hit by bullet when players are standing close to each other
- Fixed hit detection issue immediately after a bullet pierces
- Fixed flood kicks when server admins didn't properly patch their servers #341
- Fixed OnWeaponChange triggers 3 times instead of 1 #355
- Fixed OnPlayerDamage() and OnPlayerDamageEx() register damage when victim is dead. #347
- Fixed /recompile could sometimes crash the server
- Fixed OnKill - WeaponType is unpredictable #356
- Fixed not all spectator slots could be filled[/size]

Weaponmod changes:
[size=1]Normal:

Changes from 1.6.4 -> 1.6.5
Deagles      dmg -2
HK MP5      dmg -2
Ak          dmg -1
Steyr        dmg -2
Spas        dmg -1
Barrett      moveacc +1

Realistic:

None![/size]

Map changes:
[size=1]CTF

Ash, B2b, Blade, Death, Equinox, Guardian, Hormone, IceBeam, Kampf, Lanubya, Laos, MFM, Maya, Nuubia, Raspberry, Rotten, Ruins, Run, Scorpion, Snakebite, Steel, Triumph, Viet, Voland, X
Modified moved spawn points to be of equal height as a quick-fix for getting wrong weapons at spawn

Crucifix
Fixed lowered spawn points to prevent fall damage in realistic mode[/size]

Downloads:
Soldat 1.6.5 Full
Soldat 1.6.5 Patch [size=12pt](for 1.6.4 only)


Server 2.7.5 Full
Server 2.7.5 Patch (for 2.7.4 only)[/size]
Here's the awaited release of Soldat 1.6.4.
It took longer than expected but it is finally ready!
There are a lot of bugfixes and some nice improvements.

Check out the highlights this new version brings:


Improved netcode for smoother online play and reducing hit detection issues,
as well as detecting corrupted packets and avoiding random rejoin bugs.


New improved physics for flag throwing and flag boosting.


Improved chainsaw now hurts enemies when backflipping and rolling.


Improved join tab scales with resolution.

[img width=465 height=291]http://static.soldat.pl/images/soldat164_custom_resolutions_for_everyone_thumb.png[/img]
Custom resolutions now available for everyone!

[img width=465 height=229]http://static.soldat.pl/images/soldat164_more_weapons_attributes_thumb.png[/img]
More weapons attributes for better modding.


New in-game menu shortcuts.

[img width=465 height=259]http://static.soldat.pl/images/soldat164_copy_soldat_links_feature_thumb.png[/img]
Copy soldat links to the clipboard by clicking the "Game Server IP:" text.

[img width=465 height=375]http://static.soldat.pl/images/soldat164_new_naming_for_demos_and_screens_thumb.png[/img]
New naming for demo files and screenshots now includes map name, time and date.

[img width=465 height=291]http://static.soldat.pl/images/soldat164_soldatserver_osx_thumb.png[/img]
Soldatserver for OS X.


I want to thank few people who helped me with this version:
skoskav for fixing so many bugs
Falcon for working hard on the scriptcore
Fryer for improving the netcode and generally helping out where he can
zakath for his Hardware ID related changes and for fixing some really difficult bugs
jrgp for creating the commit bot so we know whats happening
FliesLikeABrick for hosting the forums, website, wiki and more
AsDeEspada and the Mapping team for fixing polybugs and the map remakes
Bistoufly for managing the bugtracker
Mr for some great chat about implementation details
evh0 for managing the translations team
The translators for keeping the translations up to date
The Beta team for testing all the things
Everyone who posted bugs on the bugtracker
The soldatserver hosters for their great soldatservers
And of course all the Soldat players and the community who after all these years keep pushing bullets in meatbags like MM intended

You can find the download links at the end of this post.

Now for all curious people more details about the changes.

Soldat 1.6.4 changelog:
[size=1]- Added BulletSpread WM attribute which controls bullet/pellet spread on Deagles and Spas, and base inaccuracy on other weapons
- Added Checks for Movement packets being out of order to smooth out movement of players
- Added FiltersBox position changes depending on the window size
- Added FormatFloat to script functions which fixes bug #15
- Added Join Game tab controls resize/reposition horizontally
- Added Join Game tab controls resize/reposition vertically
- Added Push WM attribute which together with a bullet's velocity on impact decides how much it pushes the target
- Added copy soldat:// link when clicking Game Server IP: label on Join game tab
- Added drawing rows in alternating colors for Serverslist
- Added flagger collides, non-flagger collides and flag collides polygon types
- Added keyboard shortcuts (1, 2, 3, 4) for the escape menu
- Added nondefault gamemode names are drawn with gray color in Serverslist
- Added options for kill sort to OldScoreBoard: 2 for old style and 3 for new style
- Added wait time for bullet and explosion push to avoid eating #234
- Added numbers to exit menu
- Added InheritedVelocity WM attribute which controls how much of the player's velocity the projectile inherits
- Modified Chainsaw to deal damage in a line all along its blade instead of just at the tip
- Modified Desert Eagles' and Spas' networking by re-creating the same pseudo-random pellet spread on all machines #260
- Modified WM loading to better support partial modding
- Modified WM loading with unparsable values gives helpful error messages
- Modified accumulating bink & self-bink to get diminishing returns as they reach higher values proportional to their configured value
- Modified adding broken bots gives helpful error messages
- Modified autodemo to record everything
- Modified bink to stack instead of resetting when being hit
- Modified bots can also do idle animations
- Modified bullet collision checks to scale their granularity proportionally with the bullet's current speed
- Modified bullets to not get a damage penalty after they pierce a body
- Modified chainsaw is able to fire and reload while rolling, backflipping and changing weapons
- Modified chainsaw to only shake screen when you're hitting flesh
- Modified client and server to use packet rate adjusting based on current player count by default
- Modified client is also able to create Dummy bots with a "Dummy=1" attribute
- Modified client-server sync method for bullets to be a bit more accurate
- Modified cursor is now centered properly when cursor.bmp is another size than 16x16 (still needs to be in power-of-two)
- Modified disabled HotTrack functionaly for Serverslist (selecting of servers when on hover)
- Modified disabled screen shaking in freecam and demo mode
- Modified holding the grenade key to only throw one grenade in order to reduce accidents #180
- Modified inaccuracy effects to spread out more evenly instead of choosing "set paths"
- Modified minimum time required to hold the grenade key before it being thrown increased by about 7% to reduce accidents
- Modified moved FiltersBox so that it has enough space to the left and top
- Modified reduced wait time when requesting servers list
- Modified removed "This option will be available after registering" label from graphics tab in config.exe
- Modified removed lobby blacklisting support
- Modified removed resolution restriction for unregistered players
- Modified renamed Mp3List ini setting to MusicList
- Modified renamed mp3 folder to music folder
- Modified renamed mp3list.txt to musiclist.txt
- Modified screenshot and demo names are now YYYY-MM-DD_HH-NN-SS_MAPNAME_TYPE
- Modified self-bink to also work on semi autos #261
- Modified self-bink to be applied on 2nd bullet fired instead of on the 4th
- Modified spent bullet shells have a slight randomness in their velocity
- Modified spent bullet shells inherit the velocity of the player when fired
- Modified team collider polygon types do not longer collide with flaggers #192
- Modified texts and positions of the Alt+F3 connection info
- Modified thrown weapons inherit the player's velocity
- Modified thrown weapons to be thrown in the direction you look
- Modified allowed both bink/self-bink and moveacc to be applied
- Modified updated intro demo
- Fixed Alpha and Bravo flags not being placed symmetrically (flipped alpha flag)
- Fixed Chat-Flood ban lasts 5 min, says 20 #244
- Fixed DirectX Graphics error when using Soldat Clicker #201
- Fixed FireInterval values being shown as ten times too high in the weapon menu when a custom WM is used
- Fixed I/O 103 Error when logs folder is missing and file logging is enabled #240
- Fixed Invisible player bug
- Fixed Lobby server connections stay open after requesting server list #254
- Fixed Lost Team packet error
- Fixed PacketRate_Adjusting=1 not adjusting much at all and making you lag worse for everyone
- Fixed RayCast returns false if both the start and end points are inside a polygon #119
- Fixed Soldat "crash" if playback device is missing and registered
- Fixed Soldat fails to display interface images when starting the game with a mod #198
- Fixed Spas always firing its first pellet straight
- Fixed StartUpTime bypass by keeping the fire button held down during reload #264
- Fixed StartUpTime bypass from the roll, weapon change and melee animations #264
- Fixed access violation if playback device is missing and not registered
- Fixed being able to throw weapon while in the weapon switching animation #129
- Fixed bug #49 with caps not being showed in the scoreboard
- Fixed bullet collision checks assumed the bullet's speed was the same as that of the equipped weapon
- Fixed bullet push now behaves correctly in the vertical direction
- Fixed bullets not hitting player if another spawning player is close
- Fixed bullets not necessarily pushing ragdolls in the bullets' direction
- Fixed bullets piercing bodies even though their speed was tiny
- Fixed cigar animation flooding server
- Fixed crosshair not centered when binked
- Fixed crosshair not resized correctly while binked and using sniper line
- Fixed crosshair not resized while binked when aiming on teammates or enemies
- Fixed cursor is resized smoothly when binked while using sniper line
- Fixed entered player name resetting to Major when left-trim was needed #208
- Fixed error sound when starting demos with enter #271
- Fixed firing animation firing in a wonky direction for some values of FireIntarval
- Fixed flag not being thrown in the direction you aim at #176
- Fixed grenades sometimes being thrown in wrong direction due to ongoing animations
- Fixed idle animation sometimes stop occurring
- Fixed idle animations locking movement controls #206
- Fixed massive self-bink after reload
- Fixed missing Flagthrow ini key shouldn't be assigned to G but to Jump+Crouch
- Fixed missing Installer additional tasks icon text
- Fixed normal mode weapons being used for comparisons in weapon selection menu in realistic mode when WM is changed #262
- Fixed not allowed weapon spam
- Fixed not being able to move while proned and reloading #188
- Fixed number keys not working in weapon menu on map start if weapon menu is disabled #270
- Fixed piercing bullets not hitting other players in the same tick
- Fixed players and dropped weapons warp inside team collide polygons #191
- Fixed players randomly rejoining server #85
- Fixed possible hit detection issue for Desert Eagles due to server slightly misrepresenting one bullet's horizontal speed
- Fixed possible to throw grenades through thin walls #163
- Fixed second Desert Eagle bullet not synchronized properly between clients
- Fixed self-bink being applied on the bullet that caused it
- Fixed shots not firing in the direction of the crosshair due to ongoing animations #210
- Fixed shots ricocheting or not firing when head is in ceiling #186
- Fixed some hit detection issues due to bullets from certain angles being able to slink through and miss every hitbox
- Fixed some sound popping under heavy CPU load
- Fixed some weapons not expelling a clip on reload
- Fixed weapons firing with FireInterval <= 5 not immediately propagating their status to the server #141
- Fixed while playing CTF scoreboard is not showing each team players number #20
- Fixed your secondary weapon not getting updated stats after /loadwep command
- Fixed demo music keeps playing when intro couldn't be opened
- Fixed start game tab active while join game tab is visible when demo opening failed
- Fixed smoother cursor movement on higher resolutions
- Fixed mouse cursor not resizing with higher resolutions
- Fixed mouse cursor prevented from completely reaching the screen edge
- Fixed player indicator not being centered and scaled at higher resolutions
- Fixed objects like flags, kits and loose weapons flying in almost random directions or accumulating huge speeds when hit by bullets
- Fixed power knife throwing glitch
- Fixed flags to less likely get stuck in polygons
- Fixed power flag throwing glitch
- Fixed flag throwing to more accurately transfer the player's velocity
- Fixed a death sfx was played when it shouldn't #284
- Fixed pressing shift+7 to enter a command on some keyboards layouts would also select a weapon if the weapon menu was shown #243
- Fixed M79, LAW and Flame Arrow played grenade explosion sfx when hitting a collider #153
- Fixed game mode names are not linked to the translations in server filtering options
- Fixed scope not zooming as much horizontally with wider screen resolutions #165
- Fixed partially how initiating prone resets the throw weapon animation #268
- Fixed recording demo line goes over other lines in F1 menu
- Fixed winning team result line goes over other lines in F1 menu
- Fixed bullets fired immediately after grenade boosting not registering
- Fixed untranslated bonus-name strings next to bonus timer #321[/size]

Soldatserver 2.7.4 changelog:
[size=1]- Added Password parameter to OnRequestGame script function
- Added DeactivateServer event to ScriptCore (called upon script unload)
- Added Password parameter to OnRequestGame script function
- Added scriptcore 3 alpha support
- Added DeactivateServer event to scriptcore 2
- Added BulletSpread WM attribute which controls bullet/pellet spread on Deagles and Spas, and base inaccuracy on other weapons
- Added Checks for Movement packets being out of order to smooth out movement of players
- Added DrawTextEx function to scriptcore
- Added FormatFloat to script functions which fixes bug #15
- Added OnGameEnd() event
- Added Push WM attribute which together with a bullet's velocity on impact decides how much it pushes the target
- Added RayCastEx function with full control over all RayCast arguments to scriptcore
- Added flagger collides, non-flagger collides and flag collides polygon types
- Added flamegod bonus to GiveBonus()
- Added wait time for bullet and explosion push to avoid eating #234
- Added OnPlayerKillEx(Victim, Killer, Weapon: Byte); (Weapon String->Byte)
- Added OnRequestGameEx(IP: String; Port: Word; State: byte; Forwarded: Boolean): Integer;
- Added OnPlayerDamageEx(Victim, Shooter: Byte; Damage: Integer; Weapon: Byte): Integer;
- Added DrawTextEx(Id, Num: Byte; Text: String; Delay: Integer; Colour: Longint; Scale: Single; X, Y: Integer)
- Added SCRIPT_NAME constant to scriptcore
- Added InheritedVelocity WM attribute which controls how much of the player's velocity the projectile inherits
- Added soldatserver for OS X
- Modified AppOnIdleTimer is now available also if safemode is disabled
- Modified Chainsaw to deal damage in a line all along its blade instead of just at the tip
- Modified Desert Eagles' and Spas' networking by re-creating the same pseudo-random pellet spread on all machines #260
- Modified PlaySound script function can play files from .\Sfx folder instead of .\Downloads\Sfx folder
- Modified WM loading to better support partial modding
- Modified WM loading with unparsable values gives helpful error messages
- Modified accumulating bink & self-bink to get diminishing returns as they reach higher values proportional to their configured value
- Modified adding broken bots gives helpful error messages
- Modified bink to stack instead of resetting when being hit
- Modified bots can also do idle animations
- Modified bullet collision checks to scale their granularity proportionally with the bullet's current speed
- Modified bullets to not get a damage penalty after they pierce a body
- Modified chainsaw is able to fire and reload while rolling, backflipping and changing weapons
- Modified client and server to use packet rate adjusting based on current player count by default
- Modified client-server sync method for bullets to be a bit more accurate
- Modified hints are now shown also when compilation succeeds
- Modified inaccuracy effects to spread out more evenly instead of choosing "set paths"
- Modified minimum time required to hold the grenade key before it being thrown increased by about 7% to reduce accidents
- Modified number of allowed drawtext layers from 3 to 255
- Modified removed lobby blacklisting support
- Modified script will display now proper info whenever dll file is not found or there's any other error with script other than syntax error
- Modified script will now display line and column number on error, if such info is available
- Modified team collider polygon types do not longer collide with flaggers #192
- Modified thrown weapons inherit the player's velocity
- Modified thrown weapons to be thrown in the direction you look
- Modified allowed both bink/self-bink and moveacc to be applied
- Modified removed threadfuc from scriptcore as it was very unstable
- Fixed /pm crashing the server #250
- Fixed Access violation in /BANDWIDTH command #212
- Fixed Alpha and Bravo flags not being placed symmetrically (flipped alpha flag)
- Fixed Invisible player bug
- Fixed Lost Team packet error
- Fixed OnWeaponChange was sometimes not triggered
- Fixed RayCast returns false if both the start and end points are inside a polygon #119
- Fixed Spas always firing its first pellet straight
- Fixed StartUpTime bypass by keeping the fire button held down during reload #264
- Fixed StartUpTime bypass from the roll, weapon change and melee animations #264
- Fixed StrToInt doesn't throw an exception when value is invalid #83
- Fixed WriteConsole doesn't output text if it has less than 2 chars #214
- Fixed being able to throw weapon while in the weapon switching animation #129
- Fixed bug #49 with caps not being showed in the scoreboard
- Fixed bullet collision checks assumed the bullet's speed was the same as that of the equipped weapon
- Fixed bullet push now behaves correctly in the vertical direction
- Fixed bullets not hitting player if another spawning player is close
- Fixed bullets not necessarily pushing ragdolls in the bullets' direction
- Fixed bullets piercing bodies even though their speed was tiny
- Fixed cigar animation flooding server
- Fixed console parameters not working #227
- Fixed firing animation firing in a wonky direction for some values of FireIntarval
- Fixed flag not being thrown in the direction you aim at #176
- Fixed grenades sometimes being thrown in wrong direction due to ongoing animations
- Fixed idle animation sometimes stop occurring
- Fixed memory leak in when calling ReadINI in soldatserver script
- Fixed normal mode weapons being used for comparisons in weapon selection menu in realistic mode when WM is changed #262
- Fixed not being able to move while proned and reloading #188
- Fixed piercing bullets not hitting other players in the same tick
- Fixed players and dropped weapons warp inside team collide polygons #191
- Fixed players randomly rejoining server #85
- Fixed possible hit detection issue for Desert Eagles due to server slightly misrepresenting one bullet's horizontal speed
- Fixed possible to throw grenades through thin walls #163
- Fixed second Desert Eagle bullet not synchronized properly between clients
- Fixed self-bink being applied on the bullet that caused it
- Fixed shots not firing in the direction of the crosshair due to ongoing animations #210
- Fixed shots ricocheting or not firing when head is in ceiling #186
- Fixed soldatserver shell_exec doesn't work on Windows 64 bit (you need cmd.exe now, old Windows version support for shell_exec dropped)
- Fixed some hit detection issues due to bullets from certain angles being able to slink through and miss every hitbox
- Fixed weapons firing with FireInterval <= 5 not immediately propagating their status to the server #141
- Fixed your secondary weapon not getting updated stats after /loadwep command
- Fixed flags to less likely get stuck in polygons
- Fixed power flag throwing glitch
- Fixed flag throwing to more accurately transfer the player's velocity
- Fixed adminport replacing special characters with questionmarks #150
- Fixed more than 100 remote IPs crash the server #319
- Fixed bullets fired immediately after grenade boosting not registering[/size]

Weaponmod changes:
[size=1]Normal:

Changes from 1.6.3 -> 1.6.4
Deagles      dmg +1, reload +1, spread +1, push +1
HK MP5      dmg +1, moveacc -1, spread +1, push -12
Ak          dmg +1, moveacc -1, spread +2, push -2
Steyr        moveacc -1, spread +1, push -7
Spas        dmg +1, spread +6, push -7
Ruger        moveacc +1, push +2
Barrett      bink -5, moveacc -1
Minimi      dmg +1, spread +1, push +5
Minigun      dmg -1, spread +2, push +4
Socom        push +7
Chainsaw    ammo -254, speed +10
LAW          startup -1

Realistic:

Changes from 1.6.3 -> 1.6.4
Deagles      dmg +2, fireinterval +1
HK MP5      bink +15, recoil -1
Ak          bink +30, recoil +2
Steyr        bink +24, recoil +2
Spas        dmg +2, spread +6
Minimi      bink +41, recoil -2
Minigun      bink +8, spread -2
Socom        dmg +3, recoil -7
Chainsaw    ammo -254[/size]

Map changes:
[size=1]CTF

Ash
Fixed several polybugs

Campeche
Fixed players getting burried from the top of the pyramid

Cobra
Fixed several polybugs
Fixed bravo flag entrance
Modified texture stretching
Modified dimmed background lights by 10%
Modified tweak on shading

Crucifix
Modified to use new Flagger collider polygon
Fixed is harder for Flagger to be trapped in the middle

Kampf
Fixed 2 polybugs near alpha flag
Modified Alpha flag was raised a little
Modified a bravo spawn better placement

Lanubya
Fixed several polybugs

Laos
Fixed some spikes and polybugs

Mayapan
Modified all the map made thinner
Modified colliders in the islands above the flag are now "solid"
Fixed bridge
Fixed some polybugs

Rotten
Fixed the bridge and some polybugs
Fixed players could explode to outside the map from spawnpoint

Ruins
Modified central collider scenerys were too subtle
Modified tweaked one spawnpoint
Fixed grenades bonus on spawnpoints were half stuck on the ground, bouncing
Fixed scenery was floating
Fixed some minor polybugs
Fixed invisible polys didn't match the ground

Voland
Fixed the bridge, some spikes and polybugs[/size]

Downloads:
Soldat 1.6.4 Full
Soldat 1.6.4 Patch [size=12pt](for 1.6.3 only)


Server 2.7.4 Full
Server 2.7.4 Patch (for 2.7.3 only)[/size]

Soldat-TR yenilenme süreci içinde #gather.turkiye IRC kanalını da tekrar aktif ettik.

Gather'a giriş ile ilgili bilgiler şurada:
http://www.soldat-tr.com/forum/index.php?topic=22.0

2 adet Türk lokasyonlu server aktif. İhtiyaca göre ve çeşitli oyun modlarına göre farklılık gösterecektir.

İyi eğlenceler.
Public serverlarımız tekrar açılmıştır.

1 CTF, 1 DM ve 2 CW serverı olmak üzere 4 server açılmıştır.
Farklı modlardaki serverlar kurulum aşamasında.

Public adminleri: Cemox, Yodaa

CTF Serverı
IP : 31.210.112.49
Port : 23073

DM Serverı
IP : 31.210.112.49
Port : 23074

CW Serverı #1
IP : 31.210.112.49
Port : 23075

CW Serverı #2
IP : 31.210.112.49
Port : 23076
Yeni developerlar 1.6.3'den beri baya sıkı çalışıyor. Her hafta yaptıklarını resmi forumda yazıyorlardı. Bekleyişin sonunda beta testleri başladı. Şu ana kadar 3 private beta verildi.
İlk public beta ise şimdi yayında.

Değişiklikler aşağıda, kısacası yıllardır ilk defa netcode'da sağlam düzeltmeler yapıldığını söyleyebilirim.
Örneğin merminin değipte sağlığı azaltmaması gibi sorunların büyük ölçüde düzeldiğini sanıyorum.

Soldat 1.6.4b4 changelog:
- Added BulletSpread WM attribute which controls bullet/pellet spread on Deagles and Spas, and base inaccuracy on other weapons
- Added Checks for Movement packets being out of order to smooth out movement of players
- Added DrawTextEx function to scriptcore
- Added FiltersBox position changes depending on the window size
- Added FormatFloat to script functions which fixes bug #15
- Added Join Game tab controls resize/reposition horizontally
- Added Join Game tab controls resize/reposition vertically
- Added OnGameEnd() event
- Added Push WM attribute which together with a bullet's velocity on impact decides how much it pushes the target
- Added RayCastEx function with full control over all RayCast arguments to scriptcore
- Added copy soldat:// link when clicking Game Server IP: label on Join game tab
- Added drawing rows in alternating colors for Serverslist
- Added flagger collides and non-flagger collides polygon types
- Added flamegod bonus to GiveBonus()
- Added keyboard shortcuts (1, 2, 3, 4) for the escape menu
- Added nondefault gamemode names are drawn with gray color in Serverslist
- Added options for kill sort to OldScoreBoard: 2 for old style and 3 for new style
- Added wait time for bullet and explosion push to avoid eating #234
- Modified  script will now display line and column number on error, if such info is available
- Modified AppOnIdleTimer is now available also if safemode is disabled
- Modified Chainsaw to deal damage in a line all along its blade instead of just at the tip
- Modified Desert Eagles' and Spas' networking by re-creating the same pseudo-random pellet spread on all machines #260
- Modified OnPlayerKill is now OnPlayerKill(Victim, Killer, Weapon: Byte); (Weapon String->Byte)
- Modified OnRequestGame is now OnRequestGame(IP: String; Port: Word; State: byte; Forwarded: Boolean): Integer;
- Modified PlaySound script function can play files from .\Sfx folder instead of .\Downloads\Sfx folder
- Modified WM loading to better support partial modding
- Modified WM loading with unparsable values gives helpful error messages
- Modified accumulating bink & self-bink to get diminishing returns as they reach higher values proportional to their configured value
- Modified adding broken bots gives helpful error messages
- Modified autodemo to record everything
- Modified bink to stack instead of resetting when being hit
- Modified bots can also do idle animations
- Modified bullet collision checks to scale their granularity proportionally with the bullet's current speed
- Modified bullets to not get a damage penalty after they pierce a body
- Modified chainsaw is able to fire and reload while rolling, backflipping and changing weapons
- Modified chainsaw to only shake screen when you're hitting flesh
- Modified client and server to use packet rate adjusting based on current player count by default
- Modified client is also able to create Dummy bots with a "Dummy=1" attribute
- Modified client-server sync method for bullets to be a bit more accurate
- Modified cursor is now centered properly when cursor.bmp is another size than 16x16 (still needs to be in power-of-two)
- Modified disabled HotTrack functionaly for Serverslist (selecting of servers when on hover)
- Modified disabled screen shaking in freecam and demo mode
- Modified hints are now shown also when compilation succeeds
- Modified holding the grenade key to only throw one grenade in order to reduce accidents #180
- Modified inaccuracy effects to spread out more evenly instead of choosing "set paths"
- Modified knife to inherit the player's velocity when thrown
- Modified minimum time required to hold the grenade key before it being thrown increased by about 7 to reduce accidents
- Modified moved FiltersBox so that it has enough space to the left and top
- Modified number of allowed drawtext layers from 3 to 255
- Modified reduced wait time when requesting servers list
- Modified removed "This option will be available after registering" label from graphics tab in config.exe
- Modified removed lobby blacklisting support
- Modified removed resolution restriction for unregistered players
- Modified renamed Mp3List ini setting to MusicList
- Modified renamed mp3 folder to music
- Modified renamed mp3 folder to music folder
- Modified renamed mp3list.txt to musiclist.txt
- Modified screenshot and demo names are now YYYY-MM-DD_HH-NN-SS_MAPNAME_TYPE
- Modified screenshots to encode and save in the background so the screen isn't locked for as long
- Modified screenshots to save in PNG instead of BMP
- Modified script will display now proper info whenever dll file is not found or there's any other error with script other than syntax error
- Modified self-bink to also work on semi autos #261
- Modified selfbink to be applied immediately instead of on the 4th bullet
- Modified spent bullet shells have a slight randomness in their velocity because Fry Fry thinks that looks cooler
- Modified spent bullet shells inherit the velocity of the player when fired
- Modified team collider polygon types do not longer collide with flaggers #192
- Modified texts and positions of the Alt+F3 connection info
- Modified thrown weapons inherit the player's velocity
- Modified thrown weapons to be thrown in the direction you look
- Fixed /pm crashing the server (#250)
- Fixed Alpha and Bravo flags not being placed symmetrically (flipped alpha flag)
- Fixed Chat-Flood ban lasts 5 min, says 20 #244
- Fixed DirectX Graphics error when using Soldat Clicker #201
- Fixed FireInterval values being shown as ten times too high in the weapon menu when a custom WM is used
- Fixed I/O 103 Error when logs folder is missing and file logging is enabled #240
- Fixed Invisible player bug
- Fixed Lobby server connections stay open after requesting server list #254
- Fixed Lost Team packet error
- Fixed OnWeaponChange was sometimes not triggered
- Fixed PacketRate_Adjusting=1 not adjusting much at all and making you lag worse for everyone
- Fixed RayCast returns false if both the start and end points are inside a polygon #119
- Fixed Soldat "crash" if playback device is missing and registered
- Fixed Soldat fails to display interface images when starting the game with a mod #198
- Fixed Spas always firing its first pellet straight
- Fixed StartUpTime bypass by keeping the fire button held down during reload #264
- Fixed StartUpTime bypass from the roll, weapon change and melee animations #264
- Fixed StrToInt doesn't throw an exception when value is invalid (#83)
- Fixed WriteConsole doesn't output text if it has less than 2 chars #214
- Fixed access violation if playback device is missing and not registered
- Fixed being able to throw weapon while in the weapon switching animation #129
- Fixed bug #49 with caps not being showed in the scoreboard
- Fixed bullet collision checks assumed the bullet's speed was the same as that of the equipped weapon
- Fixed bullet push now behaves correctly in the vertical direction
- Fixed bullets not hitting player if another spawning player is close
- Fixed bullets not necessarily pushing ragdolls in the bullets' direction
- Fixed bullets piercing bodies even though their speed was tiny
- Fixed cigar animation flooding server
- Fixed console parameters not working (#227)
- Fixed crosshair not centered when binked
- Fixed crosshair not resized correctly while binked and using sniper line
- Fixed crosshair not resized while binked when aiming on teammates or enemies
- Fixed cursor is resized smoothly when binked while using sniper line
- Fixed entered player name resetting to Major when left-trim was needed #208
- Fixed error sound when starting demos with enter #271
- Fixed firing animation firing in a wonky direction for some values of FireIntarval
- Fixed flag not being thrown in the direction you aim at #176
- Fixed grenades sometimes being thrown in wrong direction due to ongoing animations
- Fixed idle animation sometimes stop occurring
- Fixed idle animations locking movement controls #206
- Fixed massive selfbink after reload
- Fixed missing Flagthrow ini key shouldn't be assigned to G but to Jump+Crouch
- Fixed missing Installer additional tasks icon text
- Fixed most forms of power flag throwing
- Fixed normal mode weapons being used for comparisons in weapon selection menu in realistic mode when WM is changed #262
- Fixed not allowed weapon spam
- Fixed not being able to move while proned and reloading #188
- Fixed number keys not working in weapon menu on map start if weapon menu is disabled #270
- Fixed piercing bullets not hitting other players in the same tick
- Fixed players and dropped weapons warp inside team collide polygons #191
- Fixed players randomly rejoining server (hopefully) #85
- Fixed possible hit detection issue for Desert Eagles due to server slightly misrepresenting one bullet's horizontal speed
- Fixed possible to throw grenades through thin walls #163
- Fixed previous commit. What actually was accomplished was allowing both bink/selfbink and moveacc to be applied
- Fixed second Desert Eagle bullet not synchronized properly between clients
- Fixed self-bink being applied on the bullet that caused it
- Fixed shots not firing in the direction of the crosshair due to ongoing animations #210
- Fixed shots ricocheting or not firing when head is in ceiling #186
- Fixed some hit detection issues due to bullets from certain angles being able to slink through and miss every hitbox
- Fixed some sound popping under heavy CPU load
- Fixed some weapons not expelling a clip on reload
- Fixed unproning cancels the change and throw weapon animation
- Fixed weapons firing with FireInterval <= 5 not immediately propagating their status to the server #141
- Fixed while playing CTF scoreboard is not showing each team players number #20
- Fixed your secondary weapon not getting updated stats after /loadwep command
- Fixed demo music keeps playing when intro couldn't be opened
- Fixed start game tab active while join game tab is visible when demo opening failed
- Fixed flags to less likely get stuck in polygons
- Fixed power flag throwing glitch
- Fixed flag throwing to more accurately transfer the player's velocity

Soldatserver 2.7.4b4 changelog:
- Added BulletSpread WM attribute which controls bullet/pellet spread on Deagles and Spas, and base inaccuracy on other weapons
- Added Checks for Movement packets being out of order to smooth out movement of players
- Added DrawTextEx function to scriptcore
- Added FormatFloat to script functions which fixes bug #15
- Added OnGameEnd() event
- Added Push WM attribute which together with a bullet's velocity on impact decides how much it pushes the target
- Added RayCastEx function with full control over all RayCast arguments to scriptcore
- Added flagger collides and non-flagger collides polygon types
- Added flamegod bonus to GiveBonus()
- Added wait time for bullet and explosion push to avoid eating #234
- Modified AppOnIdleTimer is now available also if safemode is disabled
- Modified Chainsaw to deal damage in a line all along its blade instead of just at the tip
- Modified Desert Eagles' and Spas' networking by re-creating the same pseudo-random pellet spread on all machines #260
- Modified OnPlayerKill is now OnPlayerKill(Victim, Killer, Weapon: Byte); (Weapon String->Byte)
- Modified OnRequestGame is now OnRequestGame(IP: String; Port: Word; State: byte; Forwarded: Boolean): Integer;
- Modified PlaySound script function can play files from .\Sfx folder instead of .\Downloads\Sfx folder
- Modified WM loading to better support partial modding
- Modified WM loading with unparsable values gives helpful error messages
- Modified accumulating bink & self-bink to get diminishing returns as they reach higher values proportional to their configured value
- Modified adding broken bots gives helpful error messages
- Modified autodemo to record everything
- Modified bink to stack instead of resetting when being hit
- Modified bots can also do idle animations
- Modified bullet collision checks to scale their granularity proportionally with the bullet's current speed
- Modified bullets to not get a damage penalty after they pierce a body
- Modified chainsaw is able to fire and reload while rolling, backflipping and changing weapons
- Modified chainsaw to only shake screen when you're hitting flesh
- Modified client and server to use packet rate adjusting based on current player count by default
- Modified client is also able to create Dummy bots with a "Dummy=1" attribute
- Modified client-server sync method for bullets to be a bit more accurate
- Modified disabled screen shaking in freecam and demo mode
- Modified hints are now shown also when compilation succeeds
- Modified holding the grenade key to only throw one grenade in order to reduce accidents #180
- Modified inaccuracy effects to spread out more evenly instead of choosing "set paths"
- Modified knife to inherit the player's velocity when thrown
- Modified minimum time required to hold the grenade key before it being thrown increased by about 7 to reduce accidents
- Modified number of allowed drawtext layers from 3 to 255
- Modified removed lobby blacklisting support
- Modified renamed Mp3List ini setting to MusicList
- Modified renamed mp3 folder to music folder
- Modified renamed mp3list.txt to musiclist.txt
- Modified screenshots to encode and save in the background so the screen isn't locked for as long
- Modified screenshots to save in PNG instead of BMP
- Modified script will display now proper info whenever dll file is not found or there's any other error with script other than syntax error
- Modified script will now display line and column number on error, if such info is available
- Modified self-bink to also work on semi autos #261
- Modified selfbink to be applied immediately instead of on the 4th bullet
- Modified spent bullet shells have a slight randomness in their velocity because Fry Fry thinks that looks cooler
- Modified spent bullet shells inherit the velocity of the player when fired
- Modified team collider polygon types do not longer collide with flaggers #192
- Modified thrown weapons inherit the player's velocity
- Modified thrown weapons to be thrown in the direction you look
- Fixed /pm crashing the server (#250)
- Fixed Access violation in /BANDWIDTH command #212
- Fixed Alpha and Bravo flags not being placed symmetrically (flipped alpha flag)
- Fixed Invisible player bug
- Fixed Lost Team packet error
- Fixed OnWeaponChange was sometimes not triggered
- Fixed PacketRate_Adjusting=1 not adjusting much at all and making you lag worse for everyone
- Fixed RayCast returns false if both the start and end points are inside a polygon #119
- Fixed Soldat "crash" if playback device is missing and registered
- Fixed Spas always firing its first pellet straight
- Fixed StartUpTime bypass by keeping the fire button held down during reload #264
- Fixed StartUpTime bypass from the roll, weapon change and melee animations #264
- Fixed StrToInt doesn't throw an exception when value is invalid (#83)
- Fixed WriteConsole doesn't output text if it has less than 2 chars #214
- Fixed access violation if playback device is missing and not registered
- Fixed being able to throw weapon while in the weapon switching animation #129
- Fixed bug #49 with caps not being showed in the scoreboard
- Fixed bullet collision checks assumed the bullet's speed was the same as that of the equipped weapon
- Fixed bullet push now behaves correctly in the vertical direction
- Fixed bullets not hitting player if another spawning player is close
- Fixed bullets not necessarily pushing ragdolls in the bullets' direction
- Fixed bullets piercing bodies even though their speed was tiny
- Fixed cigar animation flooding server
- Fixed console parameters not working (#227)
- Fixed crosshair not resized correctly while binked and using sniper line
- Fixed crosshair not resized while binked when aiming on teammates or enemies
- Fixed firing animation firing in a wonky direction for some values of FireIntarval
- Fixed flag not being thrown in the direction you aim at #176
- Fixed grenades sometimes being thrown in wrong direction due to ongoing animations
- Fixed idle animation sometimes stop occurring
- Fixed idle animations locking movement controls #206
- Fixed massive selfbink after reload
- Fixed memory leak in when calling ReadINI in soldatserver script
- Fixed most forms of power flag throwing
- Fixed normal mode weapons being used for comparisons in weapon selection menu in realistic mode when WM is changed #262
- Fixed not allowed weapon spam
- Fixed not being able to move while proned and reloading #188
- Fixed piercing bullets not hitting other players in the same tick
- Fixed players and dropped weapons warp inside team collide polygons #191
- Fixed players randomly rejoining server (hopefully) #85
- Fixed possible hit detection issue for Desert Eagles due to server slightly misrepresenting one bullet's horizontal speed
- Fixed possible to throw grenades through thin walls #163
- Fixed previous commit. What actually was accomplished was allowing both bink/selfbink and moveacc to be applied
- Fixed second Desert Eagle bullet not synchronized properly between clients
- Fixed self-bink being applied on the bullet that caused it
- Fixed shots not firing in the direction of the crosshair due to ongoing animations #210
- Fixed shots ricocheting or not firing when head is in ceiling #186
- Fixed soldatserver shell_exec doesn't work on Windows 64 bit (you need cmd.exe now, old Windows version support for shell_exec dropped)
- Fixed some hit detection issues due to bullets from certain angles being able to slink through and miss every hitbox
- Fixed some weapons not expelling a clip on reload
- Fixed unproning cancels the change and throw weapon animation
- Fixed weapons firing with FireInterval <= 5 not immediately propagating their status to the server #141
- Fixed your secondary weapon not getting updated stats after /loadwep command
- Fixed flags to less likely get stuck in polygons
- Fixed power flag throwing glitch
- Fixed flag throwing to more accurately transfer the player's velocity


Download:
Soldat 1.6.4b4 Full
Soldat 1.6.4b4 Patch [size=12pt](sadece 1.6.3 için)


Server 2.7.4b4 Full
Server 2.7.4b4 Patch (sadece 2.7.3 için)[/size]
Sayfa : 1234